Today I implemented the boss attack and worked out some sound effects, which I might replace later. I also worked out how to get the boss graphic to align with the background, which has applications elsewhere in my game.
I've also redone the gp2x build a bit, it's a little faster now.
Tomorrow I aim to
misbehave sort out the levels a fair bit, as the crypt and basement need work badly, and a few places need (temporary, at least) music.
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