I've been working on the game a lot recently. I'm just trying to implement some really nice parallax skies. Once I get it all sorted out I'll put a screenshot or movie here.
A few days ago I refactored a lot of the enemy code to make them a lot more logical, and a lot more like FSMs so the code is quite readable. Unfortunately there's a lot more to go, but at least this easier form of coding will make future enemies a lot easier to code.
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