Wednesday 7 March 2007

What are you talking about?

I have just realised that I can use the polygon rendering from my previous work to redo the interlevel fades for my game. The fades I currently use are sort-of based upon the style of Cave Story. I didn't want that sort of fade but I couldn't think of a better way of doing it. Now that I've done some polygon blitting, I've kinda done the hard work already, so I can completely change the fades.

SO, when I get round to it, the game will feature cookie-cutter fades, a bit like some of the mario games do. Hooray!

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